Thom Denick

Thom has thirteen years’ experience in the game development field, including five years programming in Unity 3D (U3D), Thom led the technology development for CTI on Sirius Phase II, Next Generation of Maintenance Trainer, MDA Gamification, Behavior Mining in a Soldier-Based Tactical Gaming Environment, and others. Past work includes Scotchy Scotch Toss (Anchorman 2), Devil’s Due Pinball, Pixel Pig Deluxe/HD, and Direct Report.